A downloadable game for Windows

Dr. Eggman invades the G.U.N Agency Headquarters, in search of any uncovered information surrounding his grandfather, Dr. Gerald Robotnik. In the process of this invasion, he successfully locates The Space Colony ARK’s case files, in which he finds written documents by Gerald, stating that he’d discovered a method to siphon chaos energy, & use it on himself, & hopefully Maria. It stated that the Chaos Emeralds could heal the user if use correctly, a method of which he planned to use as a cure for Maria’s sickness.

There is also a section in the document which states that he had found out how to use chaos energy in the same way Shadow & the “Ancient Hedgehog Hero” from the paintings in Hidden Palace could. Bestowing himself with a great power unlike anything he’d ever seen. It was part of what allowed him to create such powerful beings with such little time as he had been using the emeralds to grant himself enhanced speed & strength.

With this newfound discovery, Dr. Eggman vows to find a way to use the emeralds in the same way his father did, and exact revenge on Sonic & Friends on equal terms. In order to distract Sonic & Friends from catching onto his plan, he creates a tournament with the Master Emerald as the grand prize, something which was easily stolen from Knuckles. After word of the tournament is spread through an interrupted TV broadcast, Sonic & Friends all enter the tournament in hopes of ensuring that the heroes will take the Emerald back to Angel Island in the end.



-SONIC-

Rushdown | Combo-Centric
Specializes in quick, high hit combos. Most of his arsenal is made solely to extend or end combos

-KNUCKLES-

Shoto | Rushdown
Built to rush in & close distance. He can deliver insane damage when he's allowed to get in, due to his lengthy & effective combos

-SHADOW-

Zoner | Semi-Shoto
Uses his many projectiles to keep his enemy at bay. For a change of pace, he can utilize his teleports to close distance & knockdown his opponent

-SILVER-

Zoner 
Made solely to keep the enemy back. Can utilize his flight stance to stall & escape or use his command grab & projectile to toss his opponent away

-AMY-

Combo Queen | Rushdown | Shoto
Gameplan relies on getting in to deal decent damage. Long combo's are her specialty, using her launchers & OTGs to combo all day long

-ROUGE-

Combo Queen | Rushdown 

Prioritizes in getting in & blitzing her opponent with high-hit combos. Has great air-control using her flight stance & aerial specials.


SFH:KOTR takes inspiration from the Marvel vs Capcom, King of Fighters and Street Fighter Series, all while providing a unique experience. It features Launchers and Air Combos, but also allows you to play a more grounded fighting style, if you so choose. Combos are one of the main focuses of Sonic Fighting Heroes. Due to the heavy damage scaling, it takes a decent combo to pile on notable damage.

Super moves are present as well, in the form of EMERALD FINISHES. In battle, you have a Chaos Emerald gauge. Once filled, with the input of a special command, your character will perform an Emerald Finish. An Emerald Finish is a flashy super move unbound by damage scaling.


At the cost of 1/3 of your Emerald Meter, you can dash cancel out of select normals, into yet another normal. This is an excellent tool designed for combo extensions, allowing you to negate the limits of knockback. This is very similar to Street Fighter 6's Drive Cancel/Rush, however it can only be used after you've hit the opponent. It won't work if blocked, or without any attack, & it uses meter as opposed to its own seperate meter.


Learn more on the Sonic Fighting Heroes website!

https://sonicskills.wixsite.com/sonic-fighting-heroe 

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Sonic Fighting Heroes King of The Ring SAGE 2024 V3.2.3.zip 419 MB

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